Spell Card Creator
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Fire Bolt
Cantrip Evocation
CASTING TIME
1 Action
RANGE
120 feet
COMPONENTS
V, S
DURATION
Instantaneous
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by …
Mage Hand
Cantrip Conjuration
CASTING TIME
1 Action
RANGE
30 feet
COMPONENTS
V, S
DURATION
1 Minute
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more tha…
Sacred Flame
Cantrip Evocation
CASTING TIME
1 Action
RANGE
60 feet
COMPONENTS
V, S
DURATION
Instantaneous
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefi…
Chill Touch
Cantrip Necromancy
CASTING TIME
1 Action
RANGE
120 feet
COMPONENTS
V, S
DURATION
1 Round
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature. On a hit, the target takes 1d8 necrotic damage, and it…
Minor Illusion
Cantrip Illusion
CASTING TIME
1 Action
RANGE
30 feet
COMPONENTS
S, M
DURATION
1 Minute
M: a bit of fleece
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. If you create…
Ray of Frost
Cantrip Evocation
CASTING TIME
1 Action
RANGE
60 feet
COMPONENTS
V, S
DURATION
Instantaneous
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduce…
Shocking Grasp
Cantrip Evocation
CASTING TIME
1 Action
RANGE
Touch
COMPONENTS
V, S
DURATION
Instantaneous
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the targe…
Toll the Dead
Cantrip Necromancy
CASTING TIME
1 Action
RANGE
60 feet
COMPONENTS
V, S
DURATION
Instantaneous
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take …
Vicious Mockery
Cantrip Enchantment
CASTING TIME
1 Action
RANGE
60 feet
COMPONENTS
V
DURATION
Instantaneous
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succe…
Guidance
Cantrip Divination · Conc.
CASTING TIME
1 Action
RANGE
Touch
COMPONENTS
V, S
DURATION
Up to 1 Minute
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or aft…
Spare the Dying
Cantrip Necromancy
CASTING TIME
1 Action
RANGE
Touch
COMPONENTS
V, S
DURATION
Instantaneous
You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.
Thaumaturgy
Cantrip Transmutation
CASTING TIME
1 Action
RANGE
30 feet
COMPONENTS
V
DURATION
Up to 1 Minute
You manifest a minor wonder, a sign of supernatural power. You create one of the following effects: your voice booms three times as loud, you cause flames to flicker or change colo…
Fireball
3rd Level Evocation
CASTING TIME
1 Action
RANGE
150 feet
COMPONENTS
V, S, M
DURATION
Instantaneous
M: a tiny ball of bat guano and sulfur
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius…
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Magic Missile
1st Level Evocation
CASTING TIME
1 Action
RANGE
120 feet
COMPONENTS
V, S
DURATION
Instantaneous
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts al…
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
Cure Wounds
1st Level Evocation
CASTING TIME
1 Action
RANGE
Touch
COMPONENTS
V, S
DURATION
Instantaneous
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Shield
1st Level Abjuration
CASTING TIME
1 Reaction
RANGE
Self
COMPONENTS
V, S
DURATION
1 Round
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take …
Misty Step
2nd Level Conjuration
CASTING TIME
1 Bonus Action
RANGE
Self
COMPONENTS
V
DURATION
Instantaneous
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
Counterspell
3rd Level Abjuration
CASTING TIME
1 Reaction
RANGE
60 feet
COMPONENTS
S
DURATION
Instantaneous
You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting…
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.
Healing Word
1st Level Evocation
CASTING TIME
1 Bonus Action
RANGE
60 feet
COMPONENTS
V
DURATION
Instantaneous
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
Eldritch Blast
Cantrip Evocation
CASTING TIME
1 Action
RANGE
120 feet
COMPONENTS
V, S
DURATION
Instantaneous
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. The spell creates m…
Prestidigitation
Cantrip Transmutation
CASTING TIME
1 Action
RANGE
10 feet
COMPONENTS
V, S
DURATION
Up to 1 hour
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects: a harmless sensory effect, light or snuff a candle, …
Burning Hands
1st Level Evocation
CASTING TIME
1 Action
RANGE
Self (15-ft. cone)
COMPONENTS
V, S
DURATION
Instantaneous
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature …
At Higher Levels
The damage increases by 1d6 for each spell slot level above 1st.
Charm Person
1st Level Enchantment
CASTING TIME
1 Action
RANGE
30 feet
COMPONENTS
V, S
DURATION
1 Hour
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the …
At Higher Levels
You can target one additional creature for each slot level above 1st.
Command
1st Level Enchantment
CASTING TIME
1 Action
RANGE
60 feet
COMPONENTS
V
DURATION
1 Round
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effec…
At Higher Levels
You can affect one additional creature for each slot level above 1st.
Detect Magic
1st Level Divination · Ritual · Conc.
CASTING TIME
1 Action
RANGE
Self
COMPONENTS
V, S
DURATION
Up to 10 Minutes
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or …
Faerie Fire
1st Level Evocation · Conc.
CASTING TIME
1 Action
RANGE
60 feet
COMPONENTS
V
DURATION
Up to 1 Minute
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if i…
Guiding Bolt
1st Level Evocation
CASTING TIME
1 Action
RANGE
120 feet
COMPONENTS
V, S
DURATION
1 Round
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next a…
At Higher Levels
The damage increases by 1d6 for each slot level above 1st.
Hex
1st Level Enchantment · Conc.
CASTING TIME
1 Bonus Action
RANGE
90 feet
COMPONENTS
V, S, M
DURATION
Up to 1 Hour
M: the petrified eye of a newt
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, c…
At Higher Levels
Duration increases: 8 hours (2nd slot), 24 hours (3rd–4th), until dispelled (5th+).
Hunter's Mark
1st Level Divination · Conc.
CASTING TIME
1 Bonus Action
RANGE
90 feet
COMPONENTS
V
DURATION
Up to 1 Hour
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a we…
At Higher Levels
Duration increases: 8 hours (3rd–4th slot), 24 hours (5th+).
Inflict Wounds
1st Level Necromancy
CASTING TIME
1 Action
RANGE
Touch
COMPONENTS
V, S
DURATION
Instantaneous
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
At Higher Levels
The damage increases by 1d10 for each slot level above 1st.
Mage Armor
1st Level Abjuration
CASTING TIME
1 Action
RANGE
Touch
COMPONENTS
V, S, M
DURATION
8 Hours
M: a piece of cured leather
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. Th…
Sleep
1st Level Enchantment
CASTING TIME
1 Action
RANGE
90 feet
COMPONENTS
V, S, M
DURATION
1 Minute
M: a pinch of fine sand, rose petals, or a cricket
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Starting with the creature that has the lowest cur…
At Higher Levels
Roll an additional 2d8 for each slot level above 1st.
Thunderwave
1st Level Evocation
CASTING TIME
1 Action
RANGE
Self (15-ft. cube)
COMPONENTS
V, S
DURATION
Instantaneous
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 t…
At Higher Levels
The damage increases by 1d8 for each slot level above 1st.
Witch Bolt
1st Level Evocation · Conc.
CASTING TIME
1 Action
RANGE
30 feet
COMPONENTS
V, S, M
DURATION
Up to 1 Minute
M: a twig from a tree that has been struck by lightning
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that…
At Higher Levels
The initial damage increases by 1d12 for each slot level above 1st.
Blindness/Deafness
2nd Level Necromancy
CASTING TIME
1 Action
RANGE
30 feet
COMPONENTS
V
DURATION
1 Minute
You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your ch…
At Higher Levels
You can target one additional creature for each slot level above 2nd.
Darkness
2nd Level Evocation · Conc.
CASTING TIME
1 Action
RANGE
60 feet
COMPONENTS
V, M
DURATION
Up to 10 Minutes
M: bat fur and a drop of pitch or piece of coal
Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can'…
Enhance Ability
2nd Level Transmutation · Conc.
CASTING TIME
1 Action
RANGE
Touch
COMPONENTS
V, S, M
DURATION
Up to 1 Hour
M: fur or a feather from a beast
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects: Bear's Endurance (advantage on CON checks, 2d6 temp HP), Bull's Strength (advant…
At Higher Levels
You can target one additional creature for each slot level above 2nd.
Hold Person
2nd Level Enchantment · Conc.
CASTING TIME
1 Action
RANGE
60 feet
COMPONENTS
V, S, M
DURATION
Up to 1 Minute
M: a small, straight piece of iron
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can …
At Higher Levels
You can target one additional humanoid for each slot level above 2nd.
Invisibility
2nd Level Illusion · Conc.
CASTING TIME
1 Action
RANGE
Touch
COMPONENTS
V, S, M
DURATION
Up to 1 Hour
M: an eyelash encased in gum arabic
A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a t…
At Higher Levels
You can target one additional creature for each slot level above 2nd.
Lesser Restoration
2nd Level Abjuration
CASTING TIME
1 Action
RANGE
Touch
COMPONENTS
V, S
DURATION
Instantaneous
You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
Mirror Image
2nd Level Illusion
CASTING TIME
1 Action
RANGE
Self
COMPONENTS
V, S
DURATION
1 Minute
Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track…
Moonbeam
2nd Level Evocation · Conc.
CASTING TIME
1 Action
RANGE
120 feet
COMPONENTS
V, S, M
DURATION
Up to 1 Minute
M: several seeds of any moonseed plant and a piece of opalescent feldspar
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder. When a cre…
At Higher Levels
The damage increases by 1d10 for each slot level above 2nd.
Scorching Ray
2nd Level Evocation
CASTING TIME
1 Action
RANGE
120 feet
COMPONENTS
V, S
DURATION
Instantaneous
You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes…
At Higher Levels
You create one additional ray for each slot level above 2nd.
Shatter
2nd Level Evocation
CASTING TIME
1 Action
RANGE
60 feet
COMPONENTS
V, S, M
DURATION
Instantaneous
M: a chip of mica
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constit…
At Higher Levels
The damage increases by 1d8 for each slot level above 2nd.
Spiritual Weapon
2nd Level Evocation
CASTING TIME
1 Bonus Action
RANGE
60 feet
COMPONENTS
V, S
DURATION
1 Minute
You create a floating, spectral weapon within range that lasts for the duration. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the …
At Higher Levels
The damage increases by 1d8 for every two slot levels above 2nd.
Suggestion
2nd Level Enchantment · Conc.
CASTING TIME
1 Action
RANGE
30 feet
COMPONENTS
V, M
DURATION
Up to 8 Hours
M: a snake's tongue and either a bit of honeycomb or a drop of sweet oil
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't b…
Web
2nd Level Conjuration · Conc.
CASTING TIME
1 Action
RANGE
60 feet
COMPONENTS
V, S, M
DURATION
Up to 1 Hour
M: a bit of spiderweb
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube and last for the duration. The webs are difficult terrain and light…
Animate Dead
3rd Level Necromancy
CASTING TIME
1 Minute
RANGE
10 feet
COMPONENTS
V, S, M
DURATION
Instantaneous
M: a drop of blood, a piece of flesh, and a pinch of bone dust
This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raisi…
At Higher Levels
You animate or reassert control over two additional undead creatures for each slot level above 3rd.
Dispel Magic
3rd Level Abjuration
CASTING TIME
1 Action
RANGE
120 feet
COMPONENTS
V, S
DURATION
Instantaneous
Choose any creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an abilit…
At Higher Levels
When you use a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.
Fear
3rd Level Illusion · Conc.
CASTING TIME
1 Action
RANGE
Self (30-ft. cone)
COMPONENTS
V, S, M
DURATION
Up to 1 Minute
M: a white feather or the heart of a hen
You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frighten…
Fly
3rd Level Transmutation · Conc.
CASTING TIME
1 Action
RANGE
Touch
COMPONENTS
V, S, M
DURATION
Up to 10 Minutes
M: a wing feather from any bird
You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.
At Higher Levels
You can target one additional creature for each slot level above 3rd.
Haste
3rd Level Transmutation · Conc.
CASTING TIME
1 Action
RANGE
30 feet
COMPONENTS
V, S, M
DURATION
Up to 1 Minute
M: a shaving of licorice root
Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws…
Hypnotic Pattern
3rd Level Illusion · Conc.
CASTING TIME
1 Action
RANGE
120 feet
COMPONENTS
S, M
DURATION
Up to 1 Minute
M: a glowing stick of incense or a crystal vial filled with phosphorescent material
You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who…
Lightning Bolt
3rd Level Evocation
CASTING TIME
1 Action
RANGE
Self (100-ft. line)
COMPONENTS
V, S, M
DURATION
Instantaneous
M: a bit of fur and a rod of amber, crystal, or glass
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A cr…
At Higher Levels
The damage increases by 1d6 for each slot level above 3rd.
Revivify
3rd Level Necromancy
CASTING TIME
1 Action
RANGE
Touch
COMPONENTS
V, S, M
DURATION
Instantaneous
M: diamonds worth 300 gp, which the spell consumes
You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor …
Spirit Guardians
3rd Level Conjuration · Conc.
CASTING TIME
1 Action
RANGE
Self (15-ft. radius)
COMPONENTS
V, S, M
DURATION
Up to 10 Minutes
M: a holy symbol
You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your …
At Higher Levels
The damage increases by 1d8 for each slot level above 3rd.
Vampiric Touch
3rd Level Necromancy · Conc.
CASTING TIME
1 Action
RANGE
Self
COMPONENTS
V, S
DURATION
Up to 1 Minute
The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target t…
At Higher Levels
The damage increases by 1d6 for each slot level above 3rd.
Banishment
4th Level Abjuration · Conc.
CASTING TIME
1 Action
RANGE
60 feet
COMPONENTS
V, S, M
DURATION
Up to 1 Minute
M: an item distasteful to the target
You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished. If the target is na…
At Higher Levels
You can target one additional creature for each slot level above 4th.
Blight
4th Level Necromancy
CASTING TIME
1 Action
RANGE
30 feet
COMPONENTS
V, S
DURATION
Instantaneous
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. Th…
At Higher Levels
The damage increases by 1d8 for each slot level above 4th.
Dimension Door
4th Level Conjuration
CASTING TIME
1 Action
RANGE
500 feet
COMPONENTS
V
DURATION
Instantaneous
You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or on…
Greater Invisibility
4th Level Illusion · Conc.
CASTING TIME
1 Action
RANGE
Touch
COMPONENTS
V, S
DURATION
Up to 1 Minute
You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. Unlike regular …
Ice Storm
4th Level Evocation
CASTING TIME
1 Action
RANGE
300 feet
COMPONENTS
V, S, M
DURATION
Instantaneous
M: a pinch of dust and a few drops of water
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving…
At Higher Levels
The bludgeoning damage increases by 1d8 for each slot level above 4th.
Polymorph
4th Level Transmutation · Conc.
CASTING TIME
1 Action
RANGE
60 feet
COMPONENTS
V, S, M
DURATION
Up to 1 Hour
M: a caterpillar cocoon
This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect o…
Stoneskin
4th Level Abjuration · Conc.
CASTING TIME
1 Action
RANGE
Touch
COMPONENTS
V, S, M
DURATION
Up to 1 Hour
M: diamond dust worth 100 gp, which the spell consumes
This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damag…
Wall of Fire
4th Level Evocation · Conc.
CASTING TIME
1 Action
RANGE
120 feet
COMPONENTS
V, S, M
DURATION
Up to 1 Minute
M: a small piece of phosphorus
You create a wall of fire on a solid surface within range. The wall can be up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet h…
At Higher Levels
The damage increases by 1d8 for each slot level above 4th.
Animate Objects
5th Level Transmutation · Conc.
CASTING TIME
1 Action
RANGE
120 feet
COMPONENTS
V, S
DURATION
Up to 1 Minute
Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large as four, Huge …
At Higher Levels
You can animate two additional objects for each slot level above 5th.
Cloudkill
5th Level Conjuration · Conc.
CASTING TIME
1 Action
RANGE
120 feet
COMPONENTS
V, S
DURATION
Up to 10 Minutes
You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until st…
At Higher Levels
The damage increases by 1d8 for each slot level above 5th.
Cone of Cold
5th Level Evocation
CASTING TIME
1 Action
RANGE
Self (60-ft. cone)
COMPONENTS
V, S, M
DURATION
Instantaneous
M: a small crystal or glass cone
A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as muc…
At Higher Levels
The damage increases by 1d8 for each slot level above 5th.
Dominate Person
5th Level Enchantment · Conc.
CASTING TIME
1 Action
RANGE
60 feet
COMPONENTS
V, S
DURATION
Up to 1 Minute
You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. While the target is charmed, you ha…
At Higher Levels
Duration increases: 10 minutes (6th slot), 1 hour (7th+).
Hold Monster
5th Level Enchantment · Conc.
CASTING TIME
1 Action
RANGE
90 feet
COMPONENTS
V, S, M
DURATION
Up to 1 Minute
M: a small, straight piece of iron
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end o…
At Higher Levels
You can target one additional creature for each slot level above 5th.
Mass Cure Wounds
5th Level Evocation
CASTING TIME
1 Action
RANGE
60 feet
COMPONENTS
V, S
DURATION
Instantaneous
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit …
At Higher Levels
The healing increases by 1d8 for each slot level above 5th.
Raise Dead
5th Level Necromancy
CASTING TIME
1 Hour
RANGE
Touch
COMPONENTS
V, S, M
DURATION
Instantaneous
M: a diamond worth at least 500 gp, which the spell consumes
You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the c…
Wall of Force
5th Level Evocation · Conc.
CASTING TIME
1 Action
RANGE
120 feet
COMPONENTS
V, S, M
DURATION
Up to 10 Minutes
M: a pinch of powder made by crushing a clear gemstone
An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an a…
Chain Lightning
6th Level Evocation
CASTING TIME
1 Action
RANGE
150 feet
COMPONENTS
V, S, M
DURATION
Instantaneous
M: a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins
You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, eac…
At Higher Levels
One additional bolt leaps from the first target to another target for each slot level above 6th.
Disintegrate
6th Level Transmutation
CASTING TIME
1 Action
RANGE
60 feet
COMPONENTS
V, S, M
DURATION
Instantaneous
M: a lodestone and a pinch of dust
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the w…
At Higher Levels
The damage increases by 3d6 for each slot level above 6th.
True Seeing
6th Level Divination
CASTING TIME
1 Action
RANGE
Touch
COMPONENTS
V, S, M
DURATION
1 Hour
M: an ointment worth 25 gp made from mushroom powder, saffron, and fat
You give the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can …
Globe of Invulnerability
6th Level Abjuration · Conc.
CASTING TIME
1 Action
RANGE
Self (10-ft. radius)
COMPONENTS
V, S, M
DURATION
Up to 1 Minute
M: a glass or crystal bead
An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration. Any spell of 5th level or lower cast from outside the ba…
At Higher Levels
The barrier blocks spells of one level higher for each slot level above 6th.
Delayed Blast Fireball
7th Level Evocation · Conc.
CASTING TIME
1 Action
RANGE
150 feet
COMPONENTS
V, S, M
DURATION
Up to 1 Minute
M: a tiny ball of bat guano and sulfur
A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either be…
At Higher Levels
The base damage increases by 1d6 for each slot level above 7th.
Finger of Death
7th Level Necromancy
CASTING TIME
1 Action
RANGE
60 feet
COMPONENTS
V, S
DURATION
Instantaneous
You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8+30 necro…
Plane Shift
7th Level Conjuration
CASTING TIME
1 Action
RANGE
Touch
COMPONENTS
V, S, M
DURATION
Instantaneous
M: a forked, metal rod worth at least 250 gp attuned to a specific plane of existence
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as t…
Teleport
7th Level Conjuration
CASTING TIME
1 Action
RANGE
10 feet
COMPONENTS
V
DURATION
Instantaneous
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destinati…
Dominate Monster
8th Level Enchantment · Conc.
CASTING TIME
1 Action
RANGE
60 feet
COMPONENTS
V, S
DURATION
Up to 1 Hour
You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. While the creature is charmed, you …
Power Word Stun
8th Level Enchantment
CASTING TIME
1 Action
RANGE
60 feet
COMPONENTS
V
DURATION
Until ended
You speak a word of power that overwhelms the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is stunned. Other…
Sunburst
8th Level Evocation
CASTING TIME
1 Action
RANGE
150 feet
COMPONENTS
V, S, M
DURATION
Instantaneous
M: fire and a piece of sunstone
Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a Constitution saving throw. On a failed save, a c…
Meteor Swarm
9th Level Evocation
CASTING TIME
1 Action
RANGE
1 mile
COMPONENTS
V, S
DURATION
Instantaneous
Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a…
Power Word Kill
9th Level Enchantment
CASTING TIME
1 Action
RANGE
60 feet
COMPONENTS
V
DURATION
Instantaneous
You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the sp…
Time Stop
9th Level Transmutation
CASTING TIME
1 Action
RANGE
Self
COMPONENTS
V
DURATION
Instantaneous
You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4+1 turns in a row, during which you can use actions and move as n…
Wish
9th Level Conjuration
CASTING TIME
1 Action
RANGE
Self
COMPONENTS
V
DURATION
Instantaneous
Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. The basic use of this …
True Resurrection
9th Level Necromancy
CASTING TIME
1 Hour
RANGE
Touch
COMPONENTS
V, S, M
DURATION
Instantaneous
M: a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes
You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing, the creature is restor…
Foresight
9th Level Divination
CASTING TIME
1 Minute
RANGE
Touch
COMPONENTS
V, S, M
DURATION
8 Hours
M: a hummingbird feather
You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can't be surprised and has advantage on attack rolls, abili…
Print for tabletop: Click "Print all" or select specific cards first. The print dialog will open a new page with cards arranged in a 3×3 grid (A4/Letter) — ready to cut out.
Standard playing card size: 63×88mm (2.5″ × 3.5″). Print at 100% scale, no margins for best results.
Про інструмент Spell Card Creator
Створюйте та друкуйте карти заклинань D&D 5e. Переглядайте 9 вбудованих заклинань (Вогняна куля, Магічний снаряд, Прогнання та ін.), фільтруйте за школою, класом або рівнем, додавайте власні заклинання та друкуйте сітку 3×3, готову для вирізання.
Як використовувати
- 1Використовуйте фільтри для звуження за школою, класом або рівнем.
- 2Натискайте карти для їх вибору для друку або друкуйте всі видимі.
- 3Натисніть «Додати власне» для створення власної карти заклинання.
- 4Натисніть «Друкувати все» або «Надрукувати X вибраних» — готова сітка 3×3 відкриється в новій вкладці.
Часті запитання
Чи можна друкувати карти заклинань?
Чи можна додавати власні заклинання?
Як вибрати конкретні карти для друку?
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